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tilegx ?

Philippe Waroquiers
No sign of any tilegx user or developer activity since something like
one year.
No reply received for question in
https://sourceforge.net/p/valgrind/mailman/message/35566192/

Is there any tilegx user or developer still active ?
Should we consider this platform as dead ?

Philippe




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Re: tilegx ?

Petar Jovanovic
On Wed, Jan 4, 2017 at 3:21 PM, Philippe Waroquiers
<[hidden email]> wrote:
> No sign of any tilegx user or developer activity since something like
> one year.
> No reply received for question in
> https://sourceforge.net/p/valgrind/mailman/message/35566192/
>
> Is there any tilegx user or developer still active ?
> Should we consider this platform as dead ?
>
I have exchanged a few emails with Tilera/Mellanox compiler enigneers,
and they say they cannot take care of TileGx port in Valgrind for the
time being.

Petar

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Re: tilegx ?

Roland Mainz
On Thu, Jan 12, 2017 at 1:31 PM, Petar Jovanovic <[hidden email]> wrote:

> On Wed, Jan 4, 2017 at 3:21 PM, Philippe Waroquiers
> <[hidden email]> wrote:
>> No sign of any tilegx user or developer activity since something like
>> one year.
>> No reply received for question in
>> https://sourceforge.net/p/valgrind/mailman/message/35566192/
>>
>> Is there any tilegx user or developer still active ?
>> Should we consider this platform as dead ?
>>
> I have exchanged a few emails with Tilera/Mellanox compiler enigneers,
> and they say they cannot take care of TileGx port in Valgrind for the
> time being.

Is there any emulator or other way we can use to test changes ? I
don't like seeing such a port just disappear...

----

Bye,
Roland

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Re: tilegx ?

Philippe Waroquiers
On Thu, 2017-01-12 at 13:37 +0100, Roland Mainz wrote:

> On Thu, Jan 12, 2017 at 1:31 PM, Petar Jovanovic <[hidden email]> wrote:
> > On Wed, Jan 4, 2017 at 3:21 PM, Philippe Waroquiers
> > <[hidden email]> wrote:
> >> No sign of any tilegx user or developer activity since something like
> >> one year.
> >> No reply received for question in
> >> https://sourceforge.net/p/valgrind/mailman/message/35566192/
> >>
> >> Is there any tilegx user or developer still active ?
> >> Should we consider this platform as dead ?
> >>
> > I have exchanged a few emails with Tilera/Mellanox compiler enigneers,
> > and they say they cannot take care of TileGx port in Valgrind for the
> > time being.
>
> Is there any emulator or other way we can use to test changes ? I
> don't like seeing such a port just disappear...
Well, if there is
             no known users,
         and no (original) developer doing maintenance
         and no reply from (original) developers to simple questions
         and no access to a system to test/compile
         and no nightly build
         and no tests in SVN
         and no emulator
      then IMO, this platform is a candidate to remove.
        as just keeping this compiling forever for no reason will
        at the end cost more than just removing it.

I will at least put this question as one of the things to discuss
in FOSDEM 2017 Valgrind BoF.

Also, IMO, for the future, we also have to put some mandatory
requirements before accepting new platforms such as e.g. provide an
access to a development system, at least for some time ensure a minimum
of effort for maintenance/questions, provide tests, ...

Philippe



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Re: tilegx ?

iraisr


2017-01-12 20:36 GMT+01:00 Philippe Waroquiers <[hidden email]>:
On Thu, 2017-01-12 at 13:37 +0100, Roland Mainz wrote:
> On Thu, Jan 12, 2017 at 1:31 PM, Petar Jovanovic <[hidden email]> wrote:
> > On Wed, Jan 4, 2017 at 3:21 PM, Philippe Waroquiers
> > <[hidden email]> wrote:
> >> No sign of any tilegx user or developer activity since something like
> >> one year.
> >> No reply received for question in
> >> https://sourceforge.net/p/valgrind/mailman/message/35566192/
> >>
> >> Is there any tilegx user or developer still active ?
> >> Should we consider this platform as dead ?
> >>
> > I have exchanged a few emails with Tilera/Mellanox compiler enigneers,
> > and they say they cannot take care of TileGx port in Valgrind for the
> > time being.
>
> Is there any emulator or other way we can use to test changes ? I
> don't like seeing such a port just disappear...
Well, if there is
             no known users,
         and no (original) developer doing maintenance
         and no reply from (original) developers to simple questions
         and no access to a system to test/compile
         and no nightly build
         and no tests in SVN
         and no emulator
      then IMO, this platform is a candidate to remove.
        as just keeping this compiling forever for no reason will
        at the end cost more than just removing it.

Agreed here. Although there are regtests under none/tests/tilegx there is no way
to run them without any access to the machine or emulator.
I.

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Re: tilegx ?

Paul Floyd
In reply to this post by Philippe Waroquiers


----- Original Message -----
> No sign of any tilegx user or developer activity since something like
> one year.
> No reply received for question in
> https://sourceforge.net/p/valgrind/mailman/message/35566192/
>
> Is there any tilegx user or developer still active ?
> Should we consider this platform as dead ?
>
> Philippe


Hi

Perhaps related to this, the parent company of Tilera, EZchip, was acquired by Mellanox about a year ago:

http://www.mellanox.com/page/press_release_item?id=1681

A+
Paul

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Re: tilegx ?

Irek Szczesniak
In reply to this post by iraisr
OK, next is to remove the Solaris port of valgrind. OS was
discontinued, Oracle does not respond to emails and there is no
emulator.

Please remove.

Irek

On Fri, Jan 13, 2017 at 11:41 AM, Ivo Raisr <[hidden email]> wrote:

>
>
> 2017-01-12 20:36 GMT+01:00 Philippe Waroquiers
> <[hidden email]>:
>>
>> On Thu, 2017-01-12 at 13:37 +0100, Roland Mainz wrote:
>> > On Thu, Jan 12, 2017 at 1:31 PM, Petar Jovanovic <[hidden email]>
>> > wrote:
>> > > On Wed, Jan 4, 2017 at 3:21 PM, Philippe Waroquiers
>> > > <[hidden email]> wrote:
>> > >> No sign of any tilegx user or developer activity since something like
>> > >> one year.
>> > >> No reply received for question in
>> > >> https://sourceforge.net/p/valgrind/mailman/message/35566192/
>> > >>
>> > >> Is there any tilegx user or developer still active ?
>> > >> Should we consider this platform as dead ?
>> > >>
>> > > I have exchanged a few emails with Tilera/Mellanox compiler enigneers,
>> > > and they say they cannot take care of TileGx port in Valgrind for the
>> > > time being.
>> >
>> > Is there any emulator or other way we can use to test changes ? I
>> > don't like seeing such a port just disappear...
>> Well, if there is
>>              no known users,
>>          and no (original) developer doing maintenance
>>          and no reply from (original) developers to simple questions
>>          and no access to a system to test/compile
>>          and no nightly build
>>          and no tests in SVN
>>          and no emulator
>>       then IMO, this platform is a candidate to remove.
>>         as just keeping this compiling forever for no reason will
>>         at the end cost more than just removing it.
>
>
> Agreed here. Although there are regtests under none/tests/tilegx there is no
> way
> to run them without any access to the machine or emulator.
> I.
>
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>



--
Irek

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Re: tilegx ?

Mark Wielaard
On Fri, Jan 13, 2017 at 09:43:07PM +0100, Irek Szczesniak wrote:
> OK, next is to remove the Solaris port of valgrind. OS was
> discontinued, Oracle does not respond to emails and there is no
> emulator.
>
> Please remove.

You message is inappropriate in this thread. There are no issues with the
valgrind solaris port. It is maintained. Reported bugs get fixed. Ivo is
one of the most active valgrind developers. And he always makes sure other
platforms benefit from his work.

Please take your solaris/oracle rants somewhere else.

Thanks,

Mark

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Re: tilegx ?

iraisr
In reply to this post by Irek Szczesniak


2017-01-13 21:43 GMT+01:00 Irek Szczesniak <[hidden email]>:
OK, next is to remove the Solaris port of valgrind. OS was
discontinued, Oracle does not respond to emails and there is no
emulator.

You can say remove OS X port of Valgrind as well in this manner.

Prove your statements.
Who says "[Solaris] OS is discontinued"?
If you are running an x86 machine, an "emulator" is right on your machine - get x86/Solaris template for VirtualBox [1].

What are your Valgrind contributions in general which give you a position to say "remove something"?

I.


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Re: [Valgrind-users] tilegx ?

Julian Seward-2
In reply to this post by Irek Szczesniak

That's not a fair comparison.  The Solaris port has a very active
maintainer and (presumably) also has users.  By comparison the Tilegx
port has shown no signs of life for a considerable period of time,
despite attempts by more than one person here to contact both maintainers
and users.  In my view it is valid to discuss whether we should continue
to have the Tilegx port in the tree.

J

On 13/01/17 21:43, Irek Szczesniak wrote:

> OK, next is to remove the Solaris port of valgrind. OS was
> discontinued, Oracle does not respond to emails and there is no
> emulator.
>
> Please remove.
>
> Irek
>
> On Fri, Jan 13, 2017 at 11:41 AM, Ivo Raisr <[hidden email]> wrote:
>>
>>
>> 2017-01-12 20:36 GMT+01:00 Philippe Waroquiers
>> <[hidden email]>:
>>>
>>> On Thu, 2017-01-12 at 13:37 +0100, Roland Mainz wrote:
>>>> On Thu, Jan 12, 2017 at 1:31 PM, Petar Jovanovic <[hidden email]>
>>>> wrote:
>>>>> On Wed, Jan 4, 2017 at 3:21 PM, Philippe Waroquiers
>>>>> <[hidden email]> wrote:
>>>>>> No sign of any tilegx user or developer activity since something like
>>>>>> one year.
>>>>>> No reply received for question in
>>>>>> https://sourceforge.net/p/valgrind/mailman/message/35566192/
>>>>>>
>>>>>> Is there any tilegx user or developer still active ?
>>>>>> Should we consider this platform as dead ?
>>>>>>
>>>>> I have exchanged a few emails with Tilera/Mellanox compiler enigneers,
>>>>> and they say they cannot take care of TileGx port in Valgrind for the
>>>>> time being.
>>>>
>>>> Is there any emulator or other way we can use to test changes ? I
>>>> don't like seeing such a port just disappear...
>>> Well, if there is
>>>              no known users,
>>>          and no (original) developer doing maintenance
>>>          and no reply from (original) developers to simple questions
>>>          and no access to a system to test/compile
>>>          and no nightly build
>>>          and no tests in SVN
>>>          and no emulator
>>>       then IMO, this platform is a candidate to remove.
>>>         as just keeping this compiling forever for no reason will
>>>         at the end cost more than just removing it.
>>
>>
>> Agreed here. Although there are regtests under none/tests/tilegx there is no
>> way
>> to run them without any access to the machine or emulator.
>> I.
>>
>> ------------------------------------------------------------------------------
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>> With one year of Intel Parallel Studio XE.
>> Training and support from Colfax.
>> Order your platform today. http://sdm.link/xeonphi
>> _______________________________________________
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>> [hidden email]
>> https://lists.sourceforge.net/lists/listinfo/valgrind-developers
>>
>
>
>


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Re: [Valgrind-users] tilegx ?

Dan Shelton-2
On 13 January 2017 at 21:59, Julian Seward <[hidden email]> wrote:
>
> That's not a fair comparison.  The Solaris port has a very active
> maintainer and (presumably) also has users.

Well, given that Mr Irek was part of the Opensolaris community I THINK
he was applying sarcasm and a large grain or whole mine of salt to the
situation.

Also, even that Solaris is now dead, not only per
http://www.sunhelp.org/ but by the virtue of Oracle having laid off
more than 150 people of the core os team(!!!!!!), there is still
Illumos.

> By comparison the Tilegx
> port has shown no signs of life for a considerable period of time,
> despite attempts by more than one person here to contact both maintainers
> and users.  In my view it is valid to discuss whether we should continue
> to have the Tilegx port in the tree.

Who exactly was contacted? Oracle never bothered to comment on the
Solaris port, yet valgrind has that port. Maybe the wrong people were
contacted?

Dan

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Re: [Valgrind-users] tilegx ?

iraisr


2017-01-13 22:27 GMT+01:00 Dan Shelton <[hidden email]>:
On 13 January 2017 at 21:59, Julian Seward <[hidden email]> wrote:
>
> That's not a fair comparison.  The Solaris port has a very active
> maintainer and (presumably) also has users.

Well, given that Mr Irek was part of the Opensolaris community I THINK
he was applying sarcasm and a large grain or whole mine of salt to the
situation.

Also, even that Solaris is now dead, not only per
http://www.sunhelp.org/ but by the virtue of Oracle having laid off
more than 150 people of the core os team(!!!!!!), there is still
Illumos.

The information at sunhelp.org is heavily outdated (from 1st December 2016).
Since then, a lot has happened. Have a look at the source cited at sunhelp.org
and you will find much more fresh information which brings this whole situation
into reality again.

I.

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Re: [Valgrind-users] tilegx ?

Philippe Waroquiers
In reply to this post by Julian Seward-2
Using SETI (Search Extra Tile-gx Information)
I tried to find some recent news about tile-gx, such as
a newer version of the instruction set, or new processor models
or whatever indicating a sign of active development life.
I find nothing.

To the contrary, what I can find is that
the tile-gx architecture is being replaced by tile-mx,
which is an ARM based chip.
See a.o http://www.mellanox.com/repository/solutions/tile-scm/
and
http://www.bdti.com/InsideDSP/2015/03/03/EZchip
and various other things such as ezchip roadmap.

So, no developer, no user, no company person telling anything,
and public information telling the chip will be replaced.

So, it looks clear that tile-gx  will have to be removed
sooner or later.
IMO, sooner is better: I spent some effort even very recently
on the tile-gx files (as part of a factorisation effort)
and it looks like this (evening/week-end) effort was just spent
for nothing, while some real users have to wait because
their wishes are just put in my TODO list.

The above is some additional info for the discussion we can
have at FOSDEM2017 valgrind BoF.
Maybe we will receive some information from Mellanox before FOSDEM
in the meantime.
But with the current info, it looks doubtful anybody wants to spend
any more effort on maintaining this.


Philippe



On Fri, 2017-01-13 at 21:59 +0100, Julian Seward wrote:

> That's not a fair comparison.  The Solaris port has a very active
> maintainer and (presumably) also has users.  By comparison the Tilegx
> port has shown no signs of life for a considerable period of time,
> despite attempts by more than one person here to contact both maintainers
> and users.  In my view it is valid to discuss whether we should continue
> to have the Tilegx port in the tree.
>
> J
>
> On 13/01/17 21:43, Irek Szczesniak wrote:
> > OK, next is to remove the Solaris port of valgrind. OS was
> > discontinued, Oracle does not respond to emails and there is no
> > emulator.
> >
> > Please remove.
> >
> > Irek
> >
> > On Fri, Jan 13, 2017 at 11:41 AM, Ivo Raisr <[hidden email]> wrote:
> >>
> >>
> >> 2017-01-12 20:36 GMT+01:00 Philippe Waroquiers
> >> <[hidden email]>:
> >>>
> >>> On Thu, 2017-01-12 at 13:37 +0100, Roland Mainz wrote:
> >>>> On Thu, Jan 12, 2017 at 1:31 PM, Petar Jovanovic <[hidden email]>
> >>>> wrote:
> >>>>> On Wed, Jan 4, 2017 at 3:21 PM, Philippe Waroquiers
> >>>>> <[hidden email]> wrote:
> >>>>>> No sign of any tilegx user or developer activity since something like
> >>>>>> one year.
> >>>>>> No reply received for question in
> >>>>>> https://sourceforge.net/p/valgrind/mailman/message/35566192/
> >>>>>>
> >>>>>> Is there any tilegx user or developer still active ?
> >>>>>> Should we consider this platform as dead ?
> >>>>>>
> >>>>> I have exchanged a few emails with Tilera/Mellanox compiler enigneers,
> >>>>> and they say they cannot take care of TileGx port in Valgrind for the
> >>>>> time being.
> >>>>
> >>>> Is there any emulator or other way we can use to test changes ? I
> >>>> don't like seeing such a port just disappear...
> >>> Well, if there is
> >>>              no known users,
> >>>          and no (original) developer doing maintenance
> >>>          and no reply from (original) developers to simple questions
> >>>          and no access to a system to test/compile
> >>>          and no nightly build
> >>>          and no tests in SVN
> >>>          and no emulator
> >>>       then IMO, this platform is a candidate to remove.
> >>>         as just keeping this compiling forever for no reason will
> >>>         at the end cost more than just removing it.
> >>
> >>
> >> Agreed here. Although there are regtests under none/tests/tilegx there is no
> >> way
> >> to run them without any access to the machine or emulator.
> >> I.
> >>
> >> ------------------------------------------------------------------------------
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> >> Access to Intel Xeon Phi processor-based developer platforms.
> >> With one year of Intel Parallel Studio XE.
> >> Training and support from Colfax.
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> >> [hidden email]
> >> https://lists.sourceforge.net/lists/listinfo/valgrind-developers
> >>
> >
> >
> >
>
>
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Re: [Valgrind-users] tilegx ?

Petar Jovanovic
On Fri, Jan 13, 2017 at 11:03 PM, Philippe Waroquiers
<[hidden email]> wrote:

> Maybe we will receive some information from Mellanox before FOSDEM
> in the meantime.
>
> Maybe we will receive some information from Mellanox before FOSDEM
> in the meantime.

As I said earlier, I exchanged a few emails with Mellanox engineers.
They still maintain Kernel, GCC, binutils, GLIBC, but not Valgrind.
The person who originally wrote the code moved to a different company.

They also said, quote: "If it makes sense to leave the tilegx port
enabled without a current maintainer, great; if it seems like a hassle,
I completely understand if you want to let it drop from the tree for the
time being."

Petar

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Re: [Valgrind-users] tilegx ?

Julian Seward-2
In reply to this post by Philippe Waroquiers

> On 13/01/17 23:03, Philippe Waroquiers wrote:
> So, no developer, no user, no company person telling anything,
> and public information telling the chip will be replaced.

I agree, I think this port should be removed.  A whole year with absolutely
no signs of user or maintainer activity is, in my view, long enough.

J


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